Blender Bender
A blender geometry nodes group that bends your input geometry around an arbitrary axis.
You can specify either a length of the object or the radius to bend around along with an angle. A transformation can be added to the bender by specifying a null/empty object. The deformation is split into three parts; before the bend, during the bend and after the bend. This means that a part of the object can be bent, if desired.
The node group creates an arc and deforms the object along it. The same method can easily be used to deform along any curve.
To import a node group into blender, simply file-append the blender file onto your existing blender file. Navigate to the 'NodeTree' folder and select the 'Bend Geometry' node group. It will then be available in the groups section when adding new nodes to your geometry nodes tree.